And so big shout out to the team at Cantina and all of the freelancers that contributed to that job amazing work. So a little bit about what I did for Ultron, I was the v-effects supervisor on the show, or for Cantina I should say. And as a team we were responsible for the design and execution of four major HUDs. And those HUDs included Iron Man's mark 43, which we see at the beginning of the film, the 44 which we see during the Hulk fight, the 45 which shows up during the end battle sequence, and War Machine. And sprinkled in there as well was a handful of monitor graphics too, so quite a bit of UI storytelling. This talk's actually really cool for me, I'm really new to Cinema 4D, so Ultron was kind of my introduction to the software. I was trained in a different program, so getting a chance to really dive in and learn how Cinema 4D is so intuitive and can create assets so quickly is really awesome. Now that I focus more on design, it's a really useful tool for me. So for this show we mostly used C4D for asset creation to implement into our HUDs, to help push the design and the dimensionality of it and really take it to the next level. So the first thing I want to dive into here is kind of the concept behind the Hulk-Buster HUD. So just to give you guys a little bit of a behind the scenes of how this HUD kind of evolved, the design took a while to nail down.
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